Dreamfall: The Longest Journey Game Guide & Walkthrough - free video game guide and walkthrough. Solutions, secrets, maps, tips and lots more. For The Longest Journey on the PC, GameFAQs has 4 FAQs (game guides and walkthroughs). The Longest Journey is and award winning point and click game with amazing story.The game takes place in the parallel universes of Arcadia, a world of.
The Longest Journey Walkthrough. Talk to. everybody until they repeat themselves, often more than once. To activate. an event.
The Longest Journey - Walkthrough. The Longest Journey (U.
Walkthrough for The Longest Journey. Game play: TLJ is a mouse driven game. Chapter 13 - The Longest Journey. The Longest Journey. This walkthrough does contain spoilers that will ruin the game for anyone who. Thanks for hosting all of the walkthroughs I.
S. Version) Walkthrough Final Version. Copyright (C) 2. 00. Out. Rider. This is the final version of this guide. Please don't email me about any minor.
I may have made, because I'm not going to fix them. To see the other guides that I have written, please check out this link. WARNING: This walkthrough does contain spoilers that will ruin the game for. Do not read ahead.
The longest journey: Talk to everybody until they repeat themselves, often more than once. GAME BOOMER'S Hints, Cheats, and Walkthroughs. My First Walkthrough Of Funcom's 1999 Point And Click Adventure Game,,The Longest Journey''.
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If you do email me with a technical problem. I can and will give you is to check the developer's website and. FAQs. The reason for this is because I do not want to be held liable. With all that being said, here's the walkthrough.
PROLOGUE - A Lion is in the Streets. Welcome to the world of The Longest Journey. Watch the introduction and when you have control. April Ryan, walk off the screen to the right. There will be a quake.
Click on the next and then click on the Hand icon to find a large scale. Break the twig off of the tree. Talk to the tree and when you're finished, go to the stream. Combine the twig with the scale to get a makeshift funnel and then use the. Go back and talk to the tree to end the prologue.
Chapter 1. CHAPTER 1 - Penumbra. When April wakes up, pick up her diary that sits on the desk at the foot of her bed.
Go into your. inventory and open it up. You'll see a piece of paper sticking out, so take it to find out that it's April's. Go over to the closet and open it up.
You should see a toy monkey sitting in a box at the. Open up the window and take a peek outside. Untie the. clothesline and watch as the end falls down into the water. Try heading out the bedroom door and April will say that she needs to get dressed. When she's. done, go out into the hall and a guy named Zack will start talking to you. Dispense with the.
April will call him an asshole. Go downstairs to the first floor and take the matches off of the table. Walk over to the bulletin board. You should see a pink note tacked up near the upper right corner of the board. It's a FOUND notice for a gold ring, so take it. April comments that she lost her gold ring and. Give the note to Fiona, the woman sitting on the couch.
April will get her ring back. Head outside and take a look at the machine to the left. This is the first puzzle of the game. I believe. it's randomized, but I could be wrong. Anyway, use the gold ring on the disconnected wires near the.
You use the right switch to move the red light so that it locks the bar that you have it. The best thing to do is to keep one bar. Once you've solved it, the machine will work again. Turn the valve near the upper left and then turn.
Take the clamp off the pipe and then take the gold ring back and. Talk to Cortez, a strange old man who is sitting on the bench.
When you're done talking to him, leave. Academy. It can be reached by first going to the bridges, then to the park, and. April is facing. Once at the Academy, go upstairs and take the. Use them on the canvas and watch the.
Emma will soon arrive with a message from Cortez. When she leaves, April will also leave, but not. Head downstairs and take the glove that is. Leave the Academy and go to the Fringe Caf� by going to the bridges and taking. Go into the caf� and take some candy from the jar behind Charlie.
Talk to Charlie for a bit and then. Give the timesheet to the bald guy, Stanley, and talk.
April's cashcard. Before you leave, Stanley will ask April. It doesn't really matter what you tell him, but the way. Head over to the jukebox and take a look at the poster that Charlie mentioned. You should see some. Since April's a fan of free stuff, take one.
Go. over to where Emma is sitting and have a nice chat with her. When you're finished, take some bread. April's apartment in the Border House. Once. there, look out the window and use the bread that you got from the caf� and use it on the blue. The seagull will come down and cause the metal grating to sink. Pull on the chain.
Go back to the caf� and you'll see the blue duck, which is now deflated, sitting in some piping. Go. over and pick it up and then go to the subway, which can be reached either by taking the path. Border House path, or by going to the park and then taking the left. Go down the stairs and look at the gene scanner. Click on the buttons to get a Weekly pass. Walk through the scanner and before you get on. Look at the sparks to find a large iron key resting on the tracks and then inflate the blue duck and.
Use it on the iron key to lift it up and then go into. Roma Gallery. Get on the subway, and. April, you'll see a map.
This is how you get from place to place, so click on it and. Watertown Bridge icon. April will soon arrive there.
The building you need to go to is. The curator guy seems to be asleep at the moment, so April will just leave her ticket on the counter. Walk over to the right and you'll see that Cortez is here. Talk to him for a while and then go back on. East Venice. The ending's almost here, so if you told Stanley that you would work, go into the main part of the. If you told him that you wouldn't work, go into the Border.
House and talk to Fiona to get the chapter's alternate ending. Either way, the chapter will come to a. I chose to have April work, so this walkthrough will reflect that choice). CHAPTER 2 - Through the Looking Glass.
When you have control of April, head downstairs and notice that Fiona is staring out the window. Talk to her and you'll eventually learn that she had a weird experience like the one April had last. Fiona's experience involved a forest, not a little flute- playing creature. Be sure to ask Fiona about Cortez though, but it's too bad she doesn't know where he is at the. After you're finished, head upstairs and knock on Zack's door.
Talk to him about everything and. Cortez is hiding out in the movie theater downtown. To get there, get on the subway. Metro Circle. Go down the stairs and to the right and you'll find yourself in another part of. Walk down the street a bit and when you reach the intersection, go to April's left. It is here that. you'll find the movie theater.
You'll see a sweeper guy and an undercover detective here. Move the trashcan out of the way, only.
You'll notice some green ooze underneath the can and some. Use the candy on the ooze and you'll make a piece of stinky hard candy. Talk. to the detective until he mentions about what he had for dessert and then offer him the piece of. Watch as the detective begins to have some 'problems' and he'll get chased away by. When he returns, you'll learn that the detective's hat fell off as he ran (hint, hint). Use the Hand icon on the nearby fuse box to bring up a close- up view.
Use the iron key on the lock. Move all of the functional switches to the left and then go into your inventory and use.
Band- Aid on the glove and then use the repaired glove on the live wire. Watch as the lighting for. Before you follow him in, go back to the previous screen and pick up the detective's fedora, which. Go back to the theater and head into the alley.
You'll notice a stack of boxes and some garbage nearby. Use. the hat at the top of the pile and use the toy monkey on the bottom. This will create a shadow that.
Walk over to the trashcan, open it up, and use the matches to light a fire. Watch the comedic. You'll see Cortez sitting in. Walk over to him and have a nice little chat. Watch the next sequence. Cortez has some amazing powers.
Walk into the shimmering portal and April. Welcome to the world of Arcadia. The only thing you'll notice for right now is a wall painting of a.
There's not much to do here, so head all of the way to the right and exit off the. Here, you'll notice a priest. Try talking to him and he'll start talking to you in some weird. Alltongue. First nod your head, but then afterwards, listen to him until you can. You'll learn that the priest's name is Tobias.
He'll lead you. outside to explore the city of Marcuria. The first thing to do in the city is to walk over to the nearby merchant stalls. You'll notice a cups. Talk to the map merchant about everything and when you're finished. Vestrum Tobias will put on a spiel on Stark (the world April is from). Arcadia (the world April is in now), and stuff about the Balance.
It is pretty long, so just kick back. When he's done, go talk to him again and ask him about Brian Westhouse. Ask him about whom you should talk to about Brian Westhouse and you'll learn that he mainly goes. The Rolling Man' because he likes riding his bicycle into the city. Leave the temple and go talk to the map merchant. Bug him about The Rolling Man and eventually a. Dolmari will show up and the merchant will fire him.
Ask him about a job and. The first assignment is to deliver a map to Horatio Nebevay, the captain of.
White Dragon. To find him, go into the city and click on the City- Gates icon. Head off to the right. Nebevay's ship at the far end of the pier and to the right. Once you've figured out where to go, you should see a man standing next to a dock holding a pipe. He is the captain. Talk to him and then give him the map and then give him the delivery list.
You'll. learn that he won't sign it because of his religious beliefs. He'll tell you that in order for him to sign. Mo- Jaal'. To satisfy both. City- Gates and look at the stall to the left of the gate to learn that it's a musical. Talk to the merchant and notice that even though he only speaks in musical tones. April seems to understand him. Give the aren to the merchant to get the flute and then go back to.
Give him the list again and April will play for him. Now that you have his signature, go back to the. This time, you'll.