Sonic the Hedgehog (1. Sonic the Hedgehog. North American box art.
Sonic the Hedgehog (Japanese: ソニック・ザ・ヘッジホッグ, Hepburn: Sonikku za Hejjihoggu?) is a platform video game developed by Sonic Team and published.
The inaugural game in Sega's flagship series starring Sega's most iconic character the blue hedgehog known as Sonic. Sonic the Hedgehog infused. Http:// Played by: xRavenXP This is a longplay of a plataform game Sonic The Hedgehog 2 (Game Gear version). Tails is kidnapped by Dr. CoolROM.com's game information and ROM download page for Sonic the Hedgehog - Triple Trouble (Sega Game Gear). Sega Master System и Game Gear. Sonic the Hedgehog — 8-битная версия игры Sonic the Hedgehog с весьма упрощённой графикой. The Sega Game Gear is a handheld that was made to combat Nintendo's Game Boy. Introduced in 1990.
Developer(s)Sonic Team. Publisher(s)Sega. Producer(s)Shinobu Toyoda.
Designer(s)Hirokazu Yasuhara[1]Jina Ishiwatari. Rieko Kodama. Programmer(s)Yuji Naka. Artist(s)Naoto Ohshima. Composer(s)Masato Nakamura. Series. Sonic the Hedgehog. Platform(s)Sega Genesis, Game Boy Advance, Nintendo 3.
DS, i. OS, Android. Release date(s)Sega Genesis. NA1. 99. 10. 62. 3June 2. EU1. 99. 10. 62. 3June 2. JP1. 99. 10. 72. 6July 2. Game Boy Advance. Nintendo 3. DSJP2.
Sega Game Gear Sonic The Hedgehog Triple Trouble
May 1. 5, 2. 01. 3WW2. December 5, 2. 01. OSEU2. 01. 30. 51. May 1. 5, 2. 01. 3NA2. May 1. 6, 2. 01. 3Android. Genre(s)Platform. Mode(s)Single- player.
Sonic the Hedgehog(Japanese: ソニック・ザ・ヘッジホッグ,Hepburn: Sonikku za Hejjihoggu?) is a platform video game developed by Sonic Team and published by Sega for the Sega Genesis console in 1. The game was released in North America, Europe and Australia on June 2. Japan the following month.
It stars Sonic the Hedgehog in a quest to defeat Dr. Robotnik, an evil scientist who has imprisoned animals in robots and stolen the magical Chaos Emeralds. Sonic the Hedgehog 's gameplay involves collecting rings as a form of health and a simple control scheme, with jumping and attacking controlled by a single button.
The game's development began in 1. Sega ordered its AM8 development team to create a game featuring a mascot for the company. After considering a number of suggestions, the developers decided on a blue hedgehog with spikes along his head and spine and renamed themselves "Sonic Team" to match their character. Sonic the Hedgehog, designed for fast gameplay, was influenced by the games of Shigeru Miyamoto. It uses a novel technique that allows Sonic's sprite to roll along curved scenery, which originated in a tech demo created by Yuji Naka. The game was well received by critics, who praised its visuals, music, and speed of gameplay. The game was also commercially successful, establishing the Genesis as a key player in the 1.
Nintendo and their Super Nintendo console. It has been ported a number of times, and inspired several clones, a successful franchise, and adaptations by other media. In an attempt to steal the six Chaos Emeralds and harness their power, the game's antagonist, Dr.
Ivo Robotnik (known as Dr. Eggman in the Japanese version) has trapped the animal inhabitants of South Island in aggressive robots and stationary metal capsules. The player controls Sonic, who aims to halt Robotnik's plans by freeing his animal friends and collecting the emeralds himself.[2]If the player collects all the Chaos Emeralds and completes the game, a reward ending sequence is shown. If all the emeralds are not collected, Robotnik taunts the player while juggling the Chaos Emeralds instead.[3]Gameplay[edit]Sonic the Hedgehog is a 2. D, side- scrollingplatformer, whose gameplay centers around Sonic's ability to run at high speed through levels incorporating springs, slopes, high falls, and loop- the- loops.[2] The levels contain hazards in the form of robots ("badniks" in the Western game manuals)[4] in which Dr.
Robotnik has trapped animals. Although destroying a robot frees the animal within, this is not required to complete the game.[5] The player must avoid rows of sharp spikes, falling into bottomless pits, being crushed by moving walls or platforms, and drowning (which can be avoided by breathing air bubbles periodically released from vents).[6] Sonic's main attack is his spin, where he curls into a ball and rotates rapidly (damaging enemies and some obstacles).
This can be performed by jumping in the air or rolling on the ground.[7]Scattered around each level map are gold rings,[8] and collecting 1. Rings are a layer of protection against hazards; if Sonic has at least one ring when he collides with an enemy (or obstacle), he will survive.[5] However, all his rings will be scattered; they will flicker and disappear in a few seconds if they are not picked up again. If Sonic is hit without any rings, he loses a life.[9] Although shields and temporary invincibility may be collected to provide additional protection, certain hazards (such as drowning, being crushed, falling down a bottomless pit or running out of time) will cost Sonic a life regardless of rings or other protection.[2]The game is divided into six zones (Green Hill, Marble, Spring Yard, Labyrinth, Star Light, and Scrap Brain),[1. A player must navigate through each zone (subdivided into three acts)[2][6] to progress.
At the end of each zone's third act, the player confronts Dr. Robotnik (who pilots a different vehicle each time) in a boss fight.[8] After the sixth zone, the player continues directly to the Final Zone for a last encounter with Robotnik.[3].
Shield power- up similar to that in the game. The player begins with three lives (power- ups and rings add more), which are lost when Sonic collides with hazardous enemies (or objects) without rings, falls off- screen or exceeds an act's ten- minute time limit.
Lampposts acting as checkpoints allow Sonic to return to the most- recently activated post when he loses a life.[1. If he loses a life as a result of time running out but has another life, the timer will reset to 0: 0. If all lives are lost at any point in the game, the game over screen will appear[4] (when the player can return to the beginning of the act with three lives, if they have any continues).[3]When Sonic reaches the end of act one or act two of a zone with at least fifty rings, a large ring appears through which he can jump[4] to enter a Special Stage (a "Secret Zone" in the original Genesis manual).[1. In each of six Special Stages, Sonic bounces off the bumpers and walls of a rotating maze in spin attack. Although the player earns a continue with each 5. Chaos Emerald at the end of the maze without colliding with a "goal block" (which ends the level).[4][6]Development[edit]Background and character design[edit]. Mario and his game series were stiff competition for Sega, requiring a mascot character and a technically impressive game.
In 1. 99. 0, Sega ordered its in- house development studio, AM8, to develop a game featuring a mascot for the company.[2] This was a position already held by the character Alex Kidd, but he was considered similar to Mario and deemed unsatisfactory; [1. Sega president Hayao Nakayama wanted a character as iconic as Mickey Mouse. Sega had competition from Nintendo and its mascot, Mario, in mind; Nintendo was dominant at the time, particularly after the release of the successful Super Mario Bros.
Sega wanted a foothold in the industry.[2] Although the company had some success with Genesis ports of its arcade titles, it knew this would not be enough.[1. AM8 developed ideas for characters, an engine, and gameplay mechanics. Development emphasized speed, so AM8 eliminated character designs not associated with fast animals, as well as fast creatures like kangaroos and squirrels.[2] One idea, a rabbit able to grasp objects with prehensile ears, showed promise at first but was too complex for the available hardware.
The team narrowed its search to animals that can roll into a ball, their idea for an attacking move. Designers then realized that this would not seem aggressive enough, so they focused on two animals with spikes: armadillos and hedgehogs.[1. The hedgehog character, first proposed by Naoto Ohshima,[1.
Mighty the Armadillo (who first appeared in 1. Sega. Sonic the Hedgehog).[2] Ohshima has admitted since that he created Sonic's basic design by combining Felix the Cat's head with Mickey Mouse's body.[1. Sonic was originally teal- colored,[1. Sega logo. His shoes were colored red through the inspiration of Michael Jackson's boots on the album cover for Bad and the outfit of Santa Claus, whom Ohshima saw as the most "famous character in the world".[1. Sonic's spikes were emphasized to make him look sleeker, and he was given the ability to spin while jumping (so attacking and jumping could be controlled with one button).[1. The new character was originally named "Mr.
Needlemouse", but the eight- member[1. AM8 changed his name to "Sonic" and their studios to Sonic Team.[1.
Ideas proposed to flesh out the character included placing him in a rock band, giving him vampire fangs, and giving him a human girlfriend named Madonna, but Sega of America scrapped these ideas to keep his identity simple. Sega of America also expressed concerns that most Americans would not know what a hedgehog is and initially proposed a full- scale recreation of the character, but compromised with Sonic Team to simply make design changes.[1.
Robotnik ended up being named "Dr. Eggman" in Japan and "Dr. Robotnik" in other regions as a result of a dispute between Sega's American and Japanese divisions.[1. Programming and prototyping[edit]With a satisfying protagonist completed, Sega turned to esteemed programmer Yuji Naka, who had impressed them through his work on Phantasy Star and the Genesis port of Ghouls 'n Ghosts.[1. The gameplay originated with a tech demo by Naka, who developed an algorithm allowing a sprite to move smoothly on a curve by determining its position with a dot matrix.
Naka's prototype was a platform game with a fast- moving character rolling in a ball through a long, winding tube, and this concept was fleshed out with Ohshima's character designs and levels by designer Hirokazu Yasuhara.[1. Yasuhara originally intended to work on the game for three months due to the delay of his planned move to the United States by the outbreak of the Gulf War, but was engrossed in the project for nearly a year.[1][1. His designs for levels were intended to attract both hardcore and casual gamers by integrating occasional challenging set pieces into the mostly accessible level design.[1. The game's color scheme was influenced by the work of pop artist Eizin Suzuki, and the aesthetics of Green Hill were influenced by the geography of California.[1.
In designing the game mechanics, Naka was inspired by Shigeru Miyamoto, whose games he had enjoyed playing years earlier. Admiring the simplicity of Miyamoto's mechanics in complex environments, Naka decided that Sonic would be controlled with only a directional pad for movement and a single button for jumping. He also wanted his creation to be more action- oriented than the Mario series; [2. Super Mario Bros., he had wondered why the levels could not be cleared more quickly.[1.
Due to the need to demonstrate the Genesis' technological prowess, the developing game underwent extensive testing and redesign, a process taking over six months. The developers' efforts were rewarded; according to Yuji Naka, the game had the fastest- ever character speed in a video game and a rotation effect in the special stages that was considered impossible on the console.[2. The team intended to add a two- player mode displayed via split- screen, but Naka's programming knowledge was insufficient to implement this feature. However, such a mode would later appear in sequel Sonic the Hedgehog 2 (1. Sonic's best friend Miles "Tails" Prower.[1.
Naka, Oshima, and Yasuhara worked 1. Naka's relationship with Sega of Japan was tenuous during this time; he received little credit for his involvement in the game. He left the company shortly after the game's release, although Sega of America hired him later. Before leaving, however, he defied Sega of Japan's prohibition of developer credits by displaying a few names in black text on a black background, identifiable only by looking at the game's code.[1. Packaging and release[edit]Game- package illustrator Akira Watanabe said that his goal was to make the characters "colorful", using clear lines and gradation to "finish them neatly".[2. According to Watanabe, the developers asked him to create a package design "similar to pop art ..
The game was released in the North America and Europe on June 2. Japan on July 2. 6.[2. Sega of America packaged it with American Genesis consoles, replacing Altered Beast. Genesis owners who bought their consoles before the switch could request free copies of Sonic the Hedgehog by mail.[2. Sega of America created a large- scale marketing campaign to promote the game and Sonic as a mascot for the company.[1. Soundtrack[edit]The music for Sonic the Hedgehog was composed and produced by Masato Nakamura, bassist and songwriter of the J- pop band Dreams Come True. The game uses onboard Yamaha YM2.
SN7. 64. 89. A programmable sound generators to produce a variety of stereosound effects and music. It was originally intended to have a sound test menu with animations of Sonic breakdancing to the music of a "Sonic Band" of Sharps Chicken on guitar, Max Monkey on bass, Mach Rabbit on drums, and Vector the Crocodile on keyboard. The playable Vector became a recurring character in the series, also appearing in Knuckles' Chaotix, Sonic Heroes,[2. Sonic Free Riders.[2. The development schedule scrapped the feature, and Yuji Naka replaced the test with the "Se- ga!" chant used in TV commercials (which reportedly used one- eighth of the memory of the four- megabit cartridge).[2. On October 1. 9, 2. Sonic the Hedgehog and Sonic the Hedgehog 2 was released in Japan.
The first disc features original tracks from both games, the second contains Masato Nakamura's demo recordings and the third comprises songs by Dreams Come True and their Akon remixes.[2. STH1 Green Hill Zone 〜Mega Drive version〜" 2: 3. STH1 Marble Zone 〜Mega Drive version〜" 2: 0. STH1 Spring Yard Zone 〜Mega Drive version〜" 2: 1.
STH1 Labyrinth Zone 〜Mega Drive version〜" 2: 0. STH1 Star Light Zone 〜Mega Drive version〜" 2: 2. STH1 Scrap Brain Zone 〜Mega Drive version〜" 2: 3.
STH1 Final Zone 〜Mega Drive version〜" 1: 1. STH1 Special Stage 〜Mega Drive version〜" 1: 3. STH1 Power Up 〜Mega Drive version〜" 0: 5. STH1 1up 〜Mega Drive version〜" 0: 0. STH1 Title 〜Mega Drive version〜" 0: 1. STH1 All Clear 〜Mega Drive version〜" 0: 2.
STH1 Stage Clear 〜Mega Drive version〜" 0: 0. STH1 Boss 〜Mega Drive version〜" 1: 2.
STH1 Game Over 〜Mega Drive version〜" 0: 1. STH1 Continue 〜Mega Drive version〜" 0: 1. STH1 Staff Roll 〜Mega Drive version〜" 2: 0. STH2 Emerald Hill Zone 〜Mega Drive version〜" 2: 2.
STH2 Chemical Plant Zone 〜Mega Drive version〜" 2: 1. STH2 Aquatic Ruin Zone 〜Mega Drive version〜" 1: 4.
STH2 Casino Night Zone 〜Mega Drive version〜" 2: 1. STH2 Hill Top Zone 〜Mega Drive version〜" 1: 5. STH2 Mystic Cave Zone 〜Mega Drive version〜" 2: 0. STH2 Oil Ocean Zone 〜Mega Drive version〜" 1: 5. STH2 Metropolis Zone 〜Mega Drive version〜" 1: 4. STH2 Mystic Cave Zone (2. P) 〜Mega Drive version〜" 2: 0.
STH2 Casino Night Zone (2. P) 〜Mega Drive version〜" 1: 5. STH2 Death Egg Zone (Part. Mega Drive version〜" 2: 1.
STH2 Death Egg Zone (Part. Mega Drive version〜" 2: 1. STH2 Emerald Hill Zone (2. P) 〜Mega Drive version〜" 1: 3. STH2 Sky Chase Zone 〜Mega Drive version〜" 1: 3. STH2 Wing Fortress Zone 〜Mega Drive version〜" 1: 5.
STH2 Special Stage 〜Mega Drive version〜" 1: 4. STH2 Power Up 〜Mega Drive version〜" 0: 5.
STH2 Title 〜Mega Drive version〜" 0: 1. STH2 All Clear 〜Mega Drive version〜" 1: 1. STH2 Boss 〜Mega Drive version〜" 2: 1.
STH2 Super Sonic 〜Mega Drive version〜" 1: 1. STH2 Option 〜Mega Drive version〜" 0: 4.
STH2 Staff Roll 〜Mega Drive version〜" 2: 4. STH2 Game Results 〜Mega Drive version〜" 2: 1. STH2 Unused Song 〜Mega Drive version〜" 2: 0. STH1 Green Hill Zone 〜Masa's Demo version〜" 2: 3. STH1 Marble Zone 〜Masa's Demo version〜" 2: 1. STH1 Spring Yard Zone 〜Masa's Demo version〜" 2: 1.
STH1 Labyrinth Zone 〜Masa's Demo version〜" 2: 0. STH1 Star Light Zone 〜Masa's Demo version〜" 2: 3. STH1 Scrap Brain Zone 〜Masa's Demo version〜" 2: 4.
STH1 Final Zone 〜Masa's Demo version〜" 1: 2. STH1 Special Stage 〜Masa's Demo version〜" 1: 3. STH1 1up 〜Masa's Demo version〜" 0: 0. STH1 Title 〜Masa's Demo version〜" 0: 1.
STH1 All Clear 〜Masa's Demo version〜" 0: 2. STH1 Stage Clear 〜Masa's Demo version〜" 0: 1.
STH1 Boss 〜Masa's Demo version〜" 1: 2. STH1 Game Over 〜Masa's Demo version〜" 0: 2. STH1 Continue 〜Masa's Demo version〜" 0: 1.
STH2 Emerald Hill Zone 〜Masa's Demo version〜" 2: 4. STH2 Chemical Plant Zone 〜Masa's Demo version〜" 2: 2. STH2 Aquatic Ruin Zone 〜Masa's Demo version〜" 2: 0.
STH2 Casino Night Zone 〜Masa's Demo version〜" 2: 2. STH2 Hill Top Zone 〜Masa's Demo version〜" 2: 1. STH2 Mystic Cave Zone 〜Masa's Demo version〜" 2: 2. STH2 Oil Ocean Zone 〜Masa's Demo version〜" 2: 0. STH2 Metropolis Zone 〜Masa's Demo version〜" 2: 2. STH2 Mystic Cave Zone (2.
P) 〜Masa's Demo version〜" 2: 0. STH2 Casino Night Zone (2. P) 〜Masa's Demo version〜" 2: 0.
STH2 Death Egg Zone (Part. Masa's Demo version〜" 2: 1. STH2 Death Egg Zone (Part. Masa's Demo version〜" 2: 2.
STH2 Emerald Hill Zone (2. P) 〜Masa's Demo version〜" 1: 4.
STH2 Sky Chase Zone 〜Masa's Demo version〜" 1: 4. STH2 Wing Fortress Zone 〜Masa's Demo version〜" 2: 0.
STH2 Special Stage 〜Masa's Demo version〜" 2: 0. STH2 All Clear 〜Masa's Demo version〜" 1: 2. STH2 Boss 〜Masa's Demo version〜" 2: 1.
STH2 Super Sonic 〜Masa's Demo version〜" 1: 2. STH2 Option 〜Masa's Demo version〜" 0: 4. STH2 Game Results 〜Masa's Demo version〜" 2: 1. STH2 Unused Song 〜Masa's Demo version〜" 1: 0.
Theme of SONIC THE HEDGEHOG Demo" 0: 3. Sweet Sweet Sweet" 5: 1. Sweet Dream" 5: 1. Sweet Sweet Sweet - 0. Akon Mix - " 4: 4. Sweet Dream - 0. 6 Akon Mix - " 4: 1. Alternate versions and ports[edit]8- bit version[edit]A version of Sonic the Hedgehog was developed by Ancient and released in 1.
Sega's 8- bit consoles, the Master System and Game Gear. Its plot and gameplay mechanics are similar to the 1. The level design is flatter, with no vertical loops, and Sonic cannot re- collect his rings after being hit.[2. The game has a different soundtrack, composed by chiptune musician Yuzo Koshiro and including his compositions and adaptations of music from the 1. It was the final game released for the Master System in North America.[3. The Master System version was re- released for Wii's Virtual Console service in North America on August 4, 2.
Europe on August 8.[3. The Game Gear version was re- released for the Nintendo 3. DS Virtual Console on June 1. Sonic Adventure DX: Director's Cut for Game. Cube and Windows[3. Sonic Mega Collection Plus for Play.
Station 2, Xbox, and Windows.[3. Sonic the Hedgehog Genesis[edit]A port, Sonic the Hedgehog Genesis, was released for the Game Boy Advance (GBA) on November 1. North America to mark the game's fifteenth anniversary. It included several new features, such as the ability to save game progress, a level select option, and an Anniversary Mode with the Spin Dash move (not originally implemented until Sonic the Hedgehog 2). Its screen is slightly zoomed- in, and adapted to the GBA's widescreen aspect ratio.[3. The game was poorly reviewed, with a Metacritic score of 3. Game Boy Advance (resulting in a slow frame rate), remixed chunky music, and poor preservation of the original gameplay.[3.
Compilation releases[edit]With its sequels for the Genesis, Sonic the Hedgehog has been ported for a wide range of home and handheld consoles and personal computers.[3. It has appeared in Sonic Compilation (1. Genesis,[3. 9]Sonic Jam (1.
Sega Saturn and Game. Sonic Mega Collection (2. Sonic Mega Collection Plus (2. Sonic's Ultimate Genesis Collection (2.
Xbox 3. 60 and Play. Station 3,[4. 2] and Sonic Classic Collection (2.
Nintendo DS.[3. 8] Additionally, the game is an unlockable reward in the console versions of Sonic Generations.[4. Downloadable releases[edit]Sonic the Hedgehog has been available for all three major seventh- generation video game consoles. It was part of the Wii.
Virtual Console at the service's 2. Xbox Live Arcade[4. Play. Station Network shortly afterwards.[4. The game was released for the i.
Pod Classic, i. Pod video, and video- capable i. Pod Nano models in 2. Apple's i. OS service (compatible i. Phone and i. Pod touch models) in April 2. Sonic the Hedgehog became available on Game.
Tap in September 2. In October 2. 01. Microsoft Windows download[4. Steam.[5. 0] The game was ported to two online app services (Google Play[5. Amazon Appstore) in December 2. A remastered mobile port, created using Christian Whitehead's Retro Engine previously used in the 2. Sonic CD, was released on i.
OS, replacing the original port, on May 1. Android version released the following day. The port features widescreen graphics, the optional ability to spin dash, a time attack mode, and the unlockable option to play as Tails or Knuckles the Echidna.[5. The game was also released as part of the Nintendo 3. DS3. D Classics line in May 2. Japan, and worldwide in December.[5.
Reception[edit]Sonic the Hedgehog was critically praised at its release and in retrospective reviews, with an 8. Game. Rankings based on nine reviews.[5.
The game rivaled the Mario series,[6][5. Super Mario World (which was recently released for Genesis rival Super Nintendo Entertainment System). Paul Rand of Computer and Video Games compared the two in depth, declining to choose the better game and summarizing Sonic the Hedgehog as "faster, brighter and more colourful" and Super Mario World as having more "depth of play".[6]Reviewers noted the game's colorful, detailed graphics. Rand called its color scheme "lively, but never garish", praising the interaction of color with detail in the sprites, backgrounds, and animations and describing its graphics as the best available for the Genesis.[6] Reviewer Boogie Man of Game. Pro called the intricate backgrounds "eye- popping" and "gorgeous",[6. Mean Machines.[6. According to the Lessers (Hartley, Patricia, and Kirk) of Dragon, "The graphics and animation in Sonic the Hedgehog make this a serious contender for the best video game of the year"[5.
Game. Zone called the animation "some of the smoothest and fastest .. The music and sound effects were also well received; Dragon called them "great",[5.
Game. Zone "amazing".[6. Rand noted "stacks of catchy tunes and jingles", calling some of the sound effects "absolutely brilliant".[6] Although Mean Machines called the songs "vaguely appealing", the game's sound effects were better appreciated.[6.
Critics cited the fast gameplay, unprecedented in platformers. Game. Pro 's Boogie Man noted its "lightning- fast action"[6. Electronic Gaming Monthly (EGM), "If you thought the Enterprise was quick, wait till you see Sonic at warp speed."[5. The game's difficulty was disputed, described as "impossible" by Rand[6] and "average" by EGM.[5. Rand said about the gameplay in general that it "plays like a dream"; [6] according to Game.
Zone it would enchant players for hours,[6. Boogie Man praised Sonic Team's ability to provide an engaging experience primarily from running and jumping.[6. Although EGM, Dragon, and Paul of Mean Machines praised the level design (especially the hidden rooms),[5. Paul found losing all of one's rings frustrating.[6. Sonic the Hedgehog has maintained its popularity, appearing on lists of the greatest video games of all time.
Frank Provo of Game. Spot described the game as "one of the best platformers of all time", noting that despite technical issues in the Game Boy Advance port "after all these years, the underlying graphics, audio, and gameplay still hold up".[3.
Lucas M. Thomas of IGN agreed that it stood the test of time: "You'll be impressed by the clarity and color that come through [..] Few people realize how difficult it was to create Sonic's graphics engine, which allowed for the incredible rate of speed the game's known for. But the technical achievement impressed back in '9.
Mega ranked the game its third- favorite Genesis title,[6. Game Informer called it the 2. Sonic the Hedgehog has been a commercial success; the original Genesis version sold over 1. February 2. 00. 9,[6. Effect on the industry[edit]Primarily because of its Genesis bundling, Sonic the Hedgehog contributed to the console's North American popularity.[1. During the 1. 99.
Genesis outsold the Super Nintendo by a two- to- one ratio, and at its January 1. Although Nintendo eventually again overtook Sega, this was the first time since December 1. Sonic the Hedgehog added momentum- based physics to the standard platform formula.
Setpieces and mechanics introduced by the game (such as loops, springs, and acceleration pads) have appeared in other games and become associated with the Sonic series. Its combination of speed and platforming has been called influential, and a number of video game clones—generally platform games featuring cartoon mascots "with attitude"—were released after Sonic the Hedgehog (including Bubsy, Aero the Acrobat,[1. James Pond 3,[7. 2]Ristar, and Earthworm Jim).[7. Sequels and other media[edit]The game's success led Sega to develop an extensive media franchise. A 1. 99. 2 sequel, Sonic the Hedgehog 2, gave Sonic a best friend (and sidekick) named Miles "Tails" Prower and continued the fight against Dr. Robotnik. Sonic has generated dozens of additional games and a large cast of recurring characters (keeping Sonic and Robotnik as mainstays), surviving the end of Sega console manufacturing after the failed Dreamcast.[7.
The series has ventured from platformers to fighting,[7. Sonic the Hedgehog has become one of the best- selling video game franchises of all time,[8.
May 2. 01. 4.[8. 5] The game's first stage, Green Hill Zone, has also been re- purposed for use in several other titles such as Sonic Generations[8. Super Smash Bros. References[edit]^ ab.
Thomason, Steve (January 2. Birth of a Hedgehog". Nintendo Power (Future Publishing) 2.
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Rand, Paul. "Give Me a Ring Sometime". Computer and Video Games (1. Sonic the Hedgehog instruction manual, p. Sonic the Hedgehog instruction manual, p. Sonic the Hedgehog instruction manual, p.
Sonic the Hedgehog instruction manual, p. Sonic the Hedgehog instruction manual, pp. Sonic the Hedgehog instruction manual, pp. The Making of Sonic the Hedgehog".
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Claiborn, Samuel (June 2. Crazy Facts About Sonic and the Console War He Started". IGN. Retrieved February 1. Horowitz, Ken (December 5, 2. Interview: Mark Cerny".
Sega- 1. 6. Retrieved October 1. Mark Cerny: Sonic had been a lighter blue, but he was very hard to see against the ocean backgrounds, so his color was darkened at the last moment. ^Ponce, Tony (February 2. Review: The History of Sonic The Hedgehog". Destructoid. Retrieved October 1. Interview with Yuji Naka: The Creator of Sonic The Hedgehog".
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The Making of.. Sonic The Hedgehog". Edge (Bath: Future Publishing) (1. September 2. 00. 1. Sonic was delivering [the kind of] high speed no other [game] was capable of, and the Mega Drive allowed this stunning demonstration of rotation during the bonus stages.
This was said to be impossible on the hardware at the time. ^ ab. Sega Video Game Illustrations.
Nippon Shuppan Hanbai (Deutschland) Gmb. H. 1. 99. 4. ISBN 3- 9. Harman, Stace (June 2. Sonic the Hedgehog – 2.
Anniversary Special". VG2. 47. Archived from the original on December 1. Retrieved December 1. Japanese). Sega. Archived from the original on November 2.
Retrieved December 1. Kemps, Heidi (September 3. Sega's Yuji Naka Talks!". Game. Spy. Retrieved September 2. Sonic Team (November 4, 2. Sonic Free Riders.
Sega. Vector: Whoa there! Hold on! Count us in for this race, too! ^"中村正人 from DREAMS COME TRUE / ソニック・ザ・ヘッジホッグ1& 2 サウンドトラック【CD】" (in Japanese).
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Sonic the Hedgehog (Master System Version) Review". IGN. Retrieved September 2. Greening, Chris; Kotowski, Don (February 2. Interview with Yuzo Koshiro".
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Description: SONIC THE HEDGEHOG: GREEN HILL ZONE External links[edit].
Game Gear Longplay [0. Sonic The Hedgehog 2http: //www. Played by: x. Raven.
XPThis is a longplay of a plataform game Sonic The Hedgehog 2 (Game Gear version). Tails is kidnapped by Dr. Eggman and Sonic must rescue him. Is a good 8- bit version of Sonic too.
The run includes all chaos emeralds collected! Undeground Zone: 0. Sky High Zone: 0. Aqua Lake Zone: 0. Green Hills Zone: 1.
Gimmick Mt. Zone: 2. Scrambled Egg Zone: 2. Crystal Egg Zone: 3.